box
inline fun box(orientation: Orientation, spacing: Int, buttonBoxBuilder: Box.() -> Unit = {}): Box
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inline fun Window.box(orientation: Orientation, spacing: Int, buttonBoxBuilder: Box.() -> Unit = {}): Box
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inline fun Box.box(orientation: Orientation, spacing: Int, buttonBoxBuilder: Box.() -> Unit = {}): Box
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inline fun Frame.box(orientation: Orientation, spacing: Int, buttonBoxBuilder: Box.() -> Unit = {}): Box
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inline fun ActionBarPackStart.box(orientation: Orientation, spacing: Int, buttonBoxBuilder: Box.() -> Unit = {}): Box
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inline fun ActionBarPackEnd.box(orientation: Orientation, spacing: Int, buttonBoxBuilder: Box.() -> Unit = {}): Box
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inline fun FlowBox.box(orientation: Orientation, spacing: Int, position: Int, buttonBoxBuilder: Box.() -> Unit = {}): Box
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inline fun Grid.box(orientation: Orientation, spacing: Int, left: Int, top: Int, width: Int, height: Int, buttonBoxBuilder: Box.() -> Unit): Box
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inline fun HeaderBarPackStart.box(orientation: Orientation, spacing: Int, buttonBoxBuilder: Box.() -> Unit = {}): Box
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inline fun HeaderBarPackEnd.box(orientation: Orientation, spacing: Int, buttonBoxBuilder: Box.() -> Unit = {}): Box
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