button

inline fun Box.button(label: String? = null, append: Boolean = true, buttonBuilder: Button.() -> Unit = {}): Button
inline fun Frame.button(label: String? = null, buttonBuilder: Button.() -> Unit = {}): Button
inline fun Window.button(label: String? = null, buttonBuilder: Button.() -> Unit = {}): Button
inline fun Grid.button(label: String?, x: Int, y: Int, width: Int, height: Int, buttonBuilder: Button.() -> Unit = {}): Button
inline fun Grid.button(x: Int, y: Int, width: Int, height: Int, label: String? = null, buttonBuilder: Button.() -> Unit = {}): Button