Snapshot
See also
Constructors
Functions
addWeakPointer
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allocArrayOf
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inline fun NativePlacement.allocArrayOf(stops: Array<ColorStop>): CPointer<GskColorStop>?
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appendBorder
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fun appendBorder(outline: RoundedRect, topWidth: Float, rightWidth: Float, bottomWidth: Float, leftWidth: Float, topColor: RGBA, rightColor: RGBA, bottomColor: RGBA, leftColor: RGBA)
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appendCairo
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appendColor
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appendConicGradient
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appendInsetShadow
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fun appendInsetShadow(outline: RoundedRect, color: RGBA, dx: Float, dy: Float, spread: Float, blurRadius: Float)
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appendLayout
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appendLinearGradient
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appendNode
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appendOutsetShadow
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fun appendOutsetShadow(outline: RoundedRect, color: RGBA, dx: Float, dy: Float, spread: Float, blurRadius: Float)
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appendRadialGradient
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appendRepeatingLinearGradient
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appendRepeatingRadialGradient
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appendTexture
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bindProperty
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fun bindProperty(property: String, target: KGObject, targetProperty: String, flags: Binding.Flags): Binding
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freeToNode
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freeToPaintable
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glShaderPopTexture
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perspective
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pushColorMatrix
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pushCrossFade
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pushGlShader
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pushOpacity
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pushRepeat
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pushRoundedClip
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pushShadow
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renderBackground
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fun renderBackground(context: StyleContext, x: Double, y: Double, width: Double, height: Double)
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renderFocus
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fun renderFocus(context: StyleContext, x: Double, y: Double, width: Double, height: Double)
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renderFrame
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fun renderFrame(context: StyleContext, x: Double, y: Double, width: Double, height: Double)
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renderInsertionCursor
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fun renderInsertionCursor(context: StyleContext, x: Double, y: Double, layout: Layout, index: Int, direction: Direction)
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renderLayout
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fun renderLayout(context: StyleContext, x: Double, y: Double, layout: Layout)
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toNode
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toPaintable
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transformMatrix
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translate3D
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Properties
gSnapShotPointer
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snapshotPointer
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typeInstancePointer
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